Minecraft 1.21.10-1.8.9 Entity Culling Mod Download

Async Path-Tracing for Smart Block and Entity Visibility

Modern Minecraft engines are impressively fast, but traditional rendering isn’t always efficient. Many block entities and mobs remain rendered even when hidden behind walls or ceilings, leading to unnecessary performance costs.

This mod features asynchronous path-tracing to intelligently determine exactly what is visible to the player. By distributing the workload across multiple CPU cores, it rapidly calculates line-of-sight and removes invisible block entities and entities from the rendering queue.

Key Advantages: More intelligent rendering, less overhead, and enhanced game performance.


Features

Maximum Performance with Advanced Visibility Controls

This mod goes beyond basic culling, offering advanced real-time optimization to boost your game’s efficiency:

Multithreaded Path-Tracing

  • Utilizes unused CPU threads for blazing-fast visibility checks.
  • Operates alongside the main game thread, ensuring there’s no interruption to gameplay.
  • Dynamically updates visibility data for each frame.

Smart Occlusion Culling

  • Eliminates rendering of block entities and mobs hidden by terrain, walls, or structures.
  • Provides a more advanced approach than standard back-face culling, focusing on what’s truly visible.
  • Minimizes GPU workload with no loss of visual quality.

Entity Tick Optimization

  • Decreases resource usage from entities not visible to the player.
  • Reduces client-side calculations, simplifying maintenance.
  • Highly configurable and compatible with most mods.

Compatibility & Dependencies

Minecraft Loader Status Version Note
1.19.4+ Fabric/Forge/NeoForge Supported Latest
1.16.5-1.19.2 Fabric/Forge Planned update Outdated Will be supported in future
1.12.2/1.8.9 Forge Not supported Outdated
1.7.10 Forge Not supported Outdated
b1.7.3 Babric Not supported Outdated

In-Game Impact

Compare rendering with and without the mod active. For example, in areas like Scarland on Hermitcraft, and when using compatible performance mods, you’ll notice more efficient rendering at high render distances.


Known Issues

  • Client-side only entities, often used by specific mods for animations, may not behave as intended. You can add these entities to the whitelist via the mod’s configuration to ensure correct processing.
  • Block entities rendering outside their normal bounding boxes may also require whitelisting. Notable examples include the vanilla Beacon, Create’s pulleys, or certain blocks from Botania.

FAQ

Is installation server-side required?

No. This is a purely client-side mod and does not require server installation.

Will it impact mob behavior or automated farms?

No. Only rendering is affected—simulation and game logic remain unchanged. Mobs will spawn, move, and interact as usual, ensuring gameplay features like farms are unaffected.

Is this still useful if “Use Entity Culling” is enabled in Sodium?

Yes. While Sodium handles basic visibility using loaded chunks, this mod performs deeper line-of-sight analysis, skipping entities inside loaded chunks that aren’t actually visible to the player. This results in more accurate and aggressive optimization for further performance gains.

Screenshots

Minecraft 1.21.8-1.8.9 Entity Culling Mod Download

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